An enum is a set of integer values, where each value has an associated name. For example:
enum Color
Red
Green
Blue
end
An enum is defined with the enum
keyword, followed by its name. The enum's body contains the values. Values start with the value 0
and are incremented by one. The default value can be overwritten:
enum Color
Red # 0
Green # 1
Blue = 5 # overwritten to 5
Yellow # 6 (5 + 1)
end
Each constant in the enum has the type of the enum:
Color::Red #:: Color
To get the underlying value you invoke value
on it:
Color::Green.value #=> 1
The type of the value is Int32
by default but can be changed:
enum Color : UInt8
Red
Green
Blue
end
Color::Red.value #:: UInt8
Only integer types are allowed as the underlying type.
All enums inherit from Enum.
An enum can be marked with the @[Flags]
attribute. This changes the default values:
@[Flags]
enum IOMode
Read # 1
Write # 2
Async # 4
end
The @[Flags]
attribute makes the first constant's value be 1
, and successive constants are multiplied by 2
.
Implicit constants, None
and All
, are automatically added to these enums, where None
has the value 0
and All
has the "or"ed value of all constants.
IOMode::None.value #=> 0
IOMode::All.value #=> 7
Additionally, some Enum
methods check the @[Flags]
method. For example:
puts(Color::Red) # prints "Red"
puts(IOMode::Write | IOMode::Async) # prints "Write, Async"
An enum can be created from an integer:
puts Color.new(1) #=> prints "Green"
Values that don't correspond to an enum's constants are allowed: the value will still be of type Color
, but when printed you will get the underlying value:
puts Color.new(10) #=> prints "10"
This method is mainly intended to convert integers from C to enums in Crystal.
Just like a class or a struct, you can define methods for enums:
enum Color
Red
Green
Blue
def red?
self == Color::Red
end
end
Color::Red.red? #=> true
Color::Blue.red? #=> false
Class variables are allowed, but instance variables not.
Enums are a type-safe alternative to Symbol. For example, an API's method can specify a type restriction using an enum type:
def paint(color : Color)
case color
when Color::Red
# ...
else
# Unusual, but still can happen
raise "unknown color: #{color}"
end
end
paint Color::Red
The above could also be implemented with a Symbol:
def paint(color : Symbol)
case color
when :red
# ...
else
raise "unknown color: #{color}"
end
end
paint :red
However, if the programmer makes a typo, say :reed
, the error will only be caught at runtime, but writing Color::Reed
will result in a compile-time error.
The recommended thing to do is to use enums whenever possible, only use symbols for the internal implementation of an API, and avoid symbols for public APIs. But you are free to do what you want.