A fun
declaration inside a lib
binds to a C function.
lib C
# In C: double cos(double x)
fun cos(value : Float64) : Float64
end
Once you bind it, the function is available inside the C
type as if it was a class method:
C.cos(1.5) #=> 0.0707372
You can omit the parentheses if the function doesn't have arguments (and omit them in the call as well):
lib C
fun getch : Int32
end
C.getch
If the return type is void you can omit it:
lib C
fun srand(seed : UInt32)
end
C.srand(1_u32)
You can bind to variadic functions:
lib X
fun variadic(value : Int32, ...) : Int32
end
X.variadic(1, 2, 3, 4)
Note that there are no implicit conversions (except to_unsafe
, explained later) when invoking a C function: you must pass the exact type that is expected. For integers and floats you can use the various to_...
methods.
Because method names in Crystal must start with a lowercase letter, fun
names must also start with a lowercase letter. If you need to bind to a C function that starts with a capital letter you can give the function another name for Crystal:
lib LibSDL
fun init = SDL_Init(flags : UInt32) : Int32
end
You can also use a string as a name if the name is not a valid identifier or type name:
lib LLVMIntrinsics
fun ceil_f32 = "llvm.ceil.f32"(value : Float32) : Float32
end
This can also be used to give shorter, nicer names to C functions, as these tend to be long and usually be prefixed with the library name.
The valid types to use in C bindings are:
Int8
, ..., Int64
, UInt8
, ..., UInt64
, Float32
, Float64
)Pointer(Int32)
, which can also be written as Int32*
)StaticArray(Int32, 8)
, which can also be written as Int32[8]
)Function(Int32, Int32)
, which can also be written as Int32 -> Int32
)struct
, union
, enum
, type
or alias
declared previously.Void
: the absence of a return value.NoReturn
: similar to Void
, but the compiler understands that no code can be executed after that invocation.Refer to the type gammar for the notation used in fun types.
The standard library defines the LibC lib with aliases for common C types, like int
, short
, size_t
. Use them in bindings like this:
lib MyLib
fun my_fun(some_size : LibC::SizeT)
end
Note: The C char
type is UInt8
in Crystal, so a char*
or a const char*
is UInt8*
. The Char
type in Crystal is a unicode codepoint so it is represented by four bytes, making it similar to an Int32
, not to an UInt8
. There's also the alias LibC::Char
if in doubt.