Crystal 0.11.0 has been released!
This release comes with syntax and semantic changes that favor consistency, standard library refactors, many performance improvements and bug fixes. A new version of shards is included.
Read the full changelog here.
Before this release, :: was used to declare the type of instance variables.
class Point
@x :: Int32
@y :: Int32
# ...
endAdditionally, :: inside a method had the meaning of declaring a variable with uninitialized (unsafe) contents:
def method
# Allocate stack memory, don't zero it
buffer :: UInt8[1024]
endThis was confusing, as a same syntax had two meanings. Now, the :: syntax is gone. To declare the type
of a variable you use a single colon (:):
class Point
@x : Int32
@y : Int32
# ...
endThis is also consistent with the syntax of type restrictions:
def add(x : Int32, y : Int32) : Int32
x + y
endTo declare a variable with uninitialized content you now do:
def method
# Allocate stack memory, don't zero it
buffer = uninitialized UInt8[1024]
endwhich is much more explicit and clear.
Additionally, type annotations are now allowed in class and global variables.
To upgrade your code to this new syntax, just run crystal tool format on your project: the formatter still
understand the old syntax and will modify your code to use the new syntax :-)
String heredocs are now more powerful and convenient: leading space is removed from heredoc lines according to the leading space of the closing delimiter. For example:
# Same as "Hello\n world"
<<-STRING
Hello
world
STRING
# Same as " Hello\n world"
<<-STRING
Hello
world
STRINGThe old behaviour was inconvenient because it forced you to write all content aligned to the left. For example:
class Program
USAGE = <<-USAGE
Usage: crystal [command] [switches] [program file] [--] [arguments]
Command:
init generate a new project
...
USAGE
endNow you can write it like this:
class Program
USAGE = <<-USAGE
Usage: crystal [command] [switches] [program file] [--] [arguments]
Command:
init generate a new project
...
USAGE
endThank you rhysd for suggesting this change.
Previously, return could be used inside a captured block. For example:
def capture(&block : -> Int32)
block
end
def method
proc = capture do |x|
return 10 if x == 1
2
end
endA return usually returns from a method, bypassing the block, but in the case of a captured
block the return just exited the block and gave it a value. This was inconsistent, so now
you have to use next, which is the way you give a block it’s value in other situations. return
will give an error in this case.
A huge refactor has been done to HTTP::Server to support streaming and upgrading protocols.
Previously you would write a server like this:
HTTP::Server.new(8080) do |request|
HTTP::Response.ok "text/plain", "Got #{request.path}!"
endThe problem with this approach is that there’s no way to stream content to the response body. Well, there was a way: you would set an IO as the response body, but this was awkward and complex.
Now the handler receives a context which includes a response object to which you can write to.
HTTP::Server.new(8080) do |context|
context.response.content_type = "text/plain"
context.response.print "Got #{context.request.path}!"
endStreaming data is now super easy:
HTTP::Server.new(8080) do |context|
context.response.content_type = "text/plain"
10.times do |i|
context.response.puts i
context.response.flush
sleep 1
end
endThe above code will write the numbers from 0 to 9, waiting 1 second between each write.
Before this release libpcl was used for fiber context switch. Now this is done with inline
assembly, which not only frees us from libpcl, it also works much faster.
Additionally, URI.parse was rewritten by will to not use regular
expressions, which gave it a huge performance improvement.
The compiler’s code now does an initial pass to declare all classes, macros and methods. This got rid of many bugs that depended on order of declaration, forcing you to use some ugly workarounds.
ysbaddaden’s shards comes with two new commands: prune (removes extraneous libs)
and init (creates an initial shard.yml), as well as some bug fixes. Read the changelog
here.
We want to thank everyone that contributes, discusses, promotes and critizices this project. We
never stop being amazed at how much you do and help us grow the community, slowly getting us to 1.0.
Happy crystaling!
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